You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2026-01-06 19:41:11 +00:00
* Simplified code a lot, bias based on normalized cascade size. * Lets scale cascades, max distance, etc. without creating acne. * Fixed normal biasing in directional shadows. I removed normal biasing in both omni and spot shadows, since the technique can't be easily implemented there. Will need to be replaced by something else.
1.7 KiB
1.7 KiB