You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
The call of range() in a for loop is optimized to use int or vectors, to avoid allocating an array, however the type was set as array still. With the new typed VM this is an issue as the type mismatch the actual value, resulting in wrong instructions to be selected.
127 KiB
127 KiB