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Made possible by EIREXE, xsellier and the SDL team. This commit includes statically linked SDL3 for Windows, Linux and macOS. The vendored copy of SDL3 was setup to only build the required subsystems for gamepad/joystick support, with some patches to be able to make it as minimal as possible and reduce the impact on binary size and code size. Co-authored-by: Álex Román Núñez <eirexe123@gmail.com> Co-authored-by: Xavier Sellier <xsellier@gmail.com> Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
134 lines
4.2 KiB
C
134 lines
4.2 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_TIMER_WINDOWS
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#include "../../core/windows/SDL_windows.h"
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/* CREATE_WAITABLE_TIMER_HIGH_RESOLUTION flag was added in Windows 10 version 1803. */
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#ifndef CREATE_WAITABLE_TIMER_HIGH_RESOLUTION
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#define CREATE_WAITABLE_TIMER_HIGH_RESOLUTION 0x2
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#endif
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typedef HANDLE (WINAPI *CreateWaitableTimerExW_t)(LPSECURITY_ATTRIBUTES lpTimerAttributes, LPCWSTR lpTimerName, DWORD dwFlags, DWORD dwDesiredAccess);
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static CreateWaitableTimerExW_t pCreateWaitableTimerExW;
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typedef BOOL (WINAPI *SetWaitableTimerEx_t)(HANDLE hTimer, const LARGE_INTEGER *lpDueTime, LONG lPeriod, PTIMERAPCROUTINE pfnCompletionRoutine, LPVOID lpArgToCompletionRoutine, PREASON_CONTEXT WakeContext, ULONG TolerableDelay);
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static SetWaitableTimerEx_t pSetWaitableTimerEx;
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static void SDL_CleanupWaitableHandle(void *handle)
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{
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CloseHandle(handle);
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}
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static HANDLE SDL_GetWaitableTimer(void)
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{
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static SDL_TLSID TLS_timer_handle;
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HANDLE timer;
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if (!pCreateWaitableTimerExW || !pSetWaitableTimerEx) {
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static bool initialized;
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if (!initialized) {
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HMODULE module = GetModuleHandle(TEXT("kernel32.dll"));
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if (module) {
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pCreateWaitableTimerExW = (CreateWaitableTimerExW_t)GetProcAddress(module, "CreateWaitableTimerExW");
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pSetWaitableTimerEx = (SetWaitableTimerEx_t)GetProcAddress(module, "SetWaitableTimerEx");
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}
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initialized = true;
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}
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if (!pCreateWaitableTimerExW || !pSetWaitableTimerEx) {
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return NULL;
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}
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}
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timer = SDL_GetTLS(&TLS_timer_handle);
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if (!timer) {
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timer = pCreateWaitableTimerExW(NULL, NULL, CREATE_WAITABLE_TIMER_HIGH_RESOLUTION, TIMER_ALL_ACCESS);
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if (timer) {
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SDL_SetTLS(&TLS_timer_handle, timer, SDL_CleanupWaitableHandle);
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}
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}
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return timer;
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}
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static HANDLE SDL_GetWaitableEvent(void)
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{
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static SDL_TLSID TLS_event_handle;
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HANDLE event;
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event = SDL_GetTLS(&TLS_event_handle);
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if (!event) {
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event = CreateEvent(NULL, FALSE, FALSE, NULL);
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if (event) {
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SDL_SetTLS(&TLS_event_handle, event, SDL_CleanupWaitableHandle);
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}
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}
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return event;
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}
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Uint64 SDL_GetPerformanceCounter(void)
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{
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LARGE_INTEGER counter;
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const BOOL rc = QueryPerformanceCounter(&counter);
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SDL_assert(rc != 0); // this should _never_ fail if you're on XP or later.
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return (Uint64)counter.QuadPart;
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}
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Uint64 SDL_GetPerformanceFrequency(void)
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{
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LARGE_INTEGER frequency;
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const BOOL rc = QueryPerformanceFrequency(&frequency);
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SDL_assert(rc != 0); // this should _never_ fail if you're on XP or later.
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return (Uint64)frequency.QuadPart;
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}
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void SDL_SYS_DelayNS(Uint64 ns)
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{
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HANDLE timer = SDL_GetWaitableTimer();
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if (timer) {
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LARGE_INTEGER due_time;
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due_time.QuadPart = -((LONGLONG)ns / 100);
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if (pSetWaitableTimerEx(timer, &due_time, 0, NULL, NULL, NULL, 0)) {
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WaitForSingleObject(timer, INFINITE);
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}
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return;
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}
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const Uint64 max_delay = 0xffffffffLL * SDL_NS_PER_MS;
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if (ns > max_delay) {
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ns = max_delay;
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}
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const DWORD delay = (DWORD)SDL_NS_TO_MS(ns);
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HANDLE event = SDL_GetWaitableEvent();
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if (event) {
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WaitForSingleObjectEx(event, delay, FALSE);
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return;
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}
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Sleep(delay);
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}
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#endif // SDL_TIMER_WINDOWS
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