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Made possible by EIREXE, xsellier and the SDL team. This commit includes statically linked SDL3 for Windows, Linux and macOS. The vendored copy of SDL3 was setup to only build the required subsystems for gamepad/joystick support, with some patches to be able to make it as minimal as possible and reduce the impact on binary size and code size. Co-authored-by: Álex Román Núñez <eirexe123@gmail.com> Co-authored-by: Xavier Sellier <xsellier@gmail.com> Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
41 lines
1.7 KiB
C++
41 lines
1.7 KiB
C++
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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// Set up for C function definitions, even when using C++
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern bool SDL_DINPUT_JoystickInit(void);
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extern void SDL_DINPUT_JoystickDetect(JoyStick_DeviceData **pContext);
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extern bool SDL_DINPUT_JoystickPresent(Uint16 vendor, Uint16 product, Uint16 version);
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extern bool SDL_DINPUT_JoystickOpen(SDL_Joystick *joystick, JoyStick_DeviceData *joystickdevice);
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extern bool SDL_DINPUT_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble);
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extern void SDL_DINPUT_JoystickUpdate(SDL_Joystick *joystick);
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extern void SDL_DINPUT_JoystickClose(SDL_Joystick *joystick);
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extern void SDL_DINPUT_JoystickQuit(void);
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// Ends C function definitions when using C++
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#ifdef __cplusplus
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}
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#endif
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