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Made possible by EIREXE, xsellier and the SDL team. This commit includes statically linked SDL3 for Windows, Linux and macOS. The vendored copy of SDL3 was setup to only build the required subsystems for gamepad/joystick support, with some patches to be able to make it as minimal as possible and reduce the impact on binary size and code size. Co-authored-by: Álex Román Núñez <eirexe123@gmail.com> Co-authored-by: Xavier Sellier <xsellier@gmail.com> Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
255 lines
7.5 KiB
C
255 lines
7.5 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#include "SDL_joystick_c.h"
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#include "SDL_steam_virtual_gamepad.h"
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#ifdef SDL_PLATFORM_WIN32
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#include "../core/windows/SDL_windows.h"
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#else
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#include <sys/types.h>
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#include <sys/stat.h>
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#endif
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#define SDL_HINT_STEAM_VIRTUAL_GAMEPAD_INFO_FILE "SteamVirtualGamepadInfo"
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static char *SDL_steam_virtual_gamepad_info_file SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
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static Uint64 SDL_steam_virtual_gamepad_info_file_mtime SDL_GUARDED_BY(SDL_joystick_lock) = 0;
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static Uint64 SDL_steam_virtual_gamepad_info_check_time SDL_GUARDED_BY(SDL_joystick_lock) = 0;
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static SDL_SteamVirtualGamepadInfo **SDL_steam_virtual_gamepad_info SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
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static int SDL_steam_virtual_gamepad_info_count SDL_GUARDED_BY(SDL_joystick_lock) = 0;
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static Uint64 GetFileModificationTime(const char *file)
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{
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Uint64 modification_time = 0;
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#ifdef SDL_PLATFORM_WIN32
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WCHAR *wFile = WIN_UTF8ToStringW(file);
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if (wFile) {
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HANDLE hFile = CreateFileW(wFile, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, 0, NULL);
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if (hFile != INVALID_HANDLE_VALUE) {
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FILETIME last_write_time;
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if (GetFileTime(hFile, NULL, NULL, &last_write_time)) {
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modification_time = last_write_time.dwHighDateTime;
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modification_time <<= 32;
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modification_time |= last_write_time.dwLowDateTime;
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}
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CloseHandle(hFile);
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}
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SDL_free(wFile);
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}
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#else
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struct stat sb;
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if (stat(file, &sb) == 0) {
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modification_time = (Uint64)sb.st_mtime;
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}
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#endif
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return modification_time;
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}
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static void SDL_FreeSteamVirtualGamepadInfo(void)
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{
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int i;
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SDL_AssertJoysticksLocked();
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for (i = 0; i < SDL_steam_virtual_gamepad_info_count; ++i) {
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SDL_SteamVirtualGamepadInfo *entry = SDL_steam_virtual_gamepad_info[i];
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if (entry) {
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SDL_free(entry->name);
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SDL_free(entry);
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}
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}
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SDL_free(SDL_steam_virtual_gamepad_info);
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SDL_steam_virtual_gamepad_info = NULL;
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SDL_steam_virtual_gamepad_info_count = 0;
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}
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static void AddVirtualGamepadInfo(int slot, SDL_SteamVirtualGamepadInfo *info)
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{
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SDL_SteamVirtualGamepadInfo *new_info;
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SDL_AssertJoysticksLocked();
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if (slot < 0) {
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return;
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}
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if (slot >= SDL_steam_virtual_gamepad_info_count) {
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SDL_SteamVirtualGamepadInfo **slots = (SDL_SteamVirtualGamepadInfo **)SDL_realloc(SDL_steam_virtual_gamepad_info, (slot + 1)*sizeof(*SDL_steam_virtual_gamepad_info));
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if (!slots) {
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return;
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}
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while (SDL_steam_virtual_gamepad_info_count <= slot) {
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slots[SDL_steam_virtual_gamepad_info_count++] = NULL;
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}
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SDL_steam_virtual_gamepad_info = slots;
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}
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if (SDL_steam_virtual_gamepad_info[slot]) {
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// We already have this slot info
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return;
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}
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new_info = (SDL_SteamVirtualGamepadInfo *)SDL_malloc(sizeof(*new_info));
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if (!new_info) {
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return;
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}
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SDL_copyp(new_info, info);
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SDL_steam_virtual_gamepad_info[slot] = new_info;
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SDL_zerop(info);
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}
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void SDL_InitSteamVirtualGamepadInfo(void)
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{
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const char *file;
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SDL_AssertJoysticksLocked();
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// The file isn't available inside the macOS sandbox
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if (SDL_GetSandbox() == SDL_SANDBOX_MACOS) {
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return;
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}
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file = SDL_GetHint(SDL_HINT_STEAM_VIRTUAL_GAMEPAD_INFO_FILE);
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if (file && *file) {
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SDL_steam_virtual_gamepad_info_file = SDL_strdup(file);
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}
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SDL_UpdateSteamVirtualGamepadInfo();
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}
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bool SDL_SteamVirtualGamepadEnabled(void)
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{
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SDL_AssertJoysticksLocked();
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return (SDL_steam_virtual_gamepad_info != NULL);
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}
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bool SDL_UpdateSteamVirtualGamepadInfo(void)
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{
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const int UPDATE_CHECK_INTERVAL_MS = 3000;
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Uint64 now;
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Uint64 mtime;
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char *data, *end, *next, *line, *value;
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size_t size;
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int slot, new_slot;
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SDL_SteamVirtualGamepadInfo info;
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SDL_AssertJoysticksLocked();
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if (!SDL_steam_virtual_gamepad_info_file) {
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return false;
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}
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now = SDL_GetTicks();
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if (SDL_steam_virtual_gamepad_info_check_time &&
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now < (SDL_steam_virtual_gamepad_info_check_time + UPDATE_CHECK_INTERVAL_MS)) {
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return false;
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}
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SDL_steam_virtual_gamepad_info_check_time = now;
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mtime = GetFileModificationTime(SDL_steam_virtual_gamepad_info_file);
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if (mtime == 0 || mtime == SDL_steam_virtual_gamepad_info_file_mtime) {
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return false;
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}
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data = (char *)SDL_LoadFile(SDL_steam_virtual_gamepad_info_file, &size);
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if (!data) {
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return false;
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}
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SDL_FreeSteamVirtualGamepadInfo();
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slot = -1;
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SDL_zero(info);
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for (next = data, end = data + size; next < end; ) {
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while (next < end && (*next == '\0' || *next == '\r' || *next == '\n')) {
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++next;
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}
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line = next;
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while (next < end && (*next != '\r' && *next != '\n')) {
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++next;
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}
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*next = '\0';
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if (SDL_sscanf(line, "[slot %d]", &new_slot) == 1) {
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if (slot >= 0) {
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AddVirtualGamepadInfo(slot, &info);
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}
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slot = new_slot;
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} else {
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value = SDL_strchr(line, '=');
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if (value) {
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*value++ = '\0';
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if (SDL_strcmp(line, "name") == 0) {
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SDL_free(info.name);
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info.name = SDL_strdup(value);
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} else if (SDL_strcmp(line, "VID") == 0) {
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info.vendor_id = (Uint16)SDL_strtoul(value, NULL, 0);
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} else if (SDL_strcmp(line, "PID") == 0) {
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info.product_id = (Uint16)SDL_strtoul(value, NULL, 0);
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} else if (SDL_strcmp(line, "type") == 0) {
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info.type = SDL_GetGamepadTypeFromString(value);
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} else if (SDL_strcmp(line, "handle") == 0) {
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info.handle = (Uint64)SDL_strtoull(value, NULL, 0);
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}
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}
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}
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}
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if (slot >= 0) {
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AddVirtualGamepadInfo(slot, &info);
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}
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SDL_free(info.name);
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SDL_free(data);
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SDL_steam_virtual_gamepad_info_file_mtime = mtime;
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return true;
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}
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const SDL_SteamVirtualGamepadInfo *SDL_GetSteamVirtualGamepadInfo(int slot)
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{
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SDL_AssertJoysticksLocked();
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if (slot < 0 || slot >= SDL_steam_virtual_gamepad_info_count) {
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return NULL;
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}
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return SDL_steam_virtual_gamepad_info[slot];
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}
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void SDL_QuitSteamVirtualGamepadInfo(void)
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{
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SDL_AssertJoysticksLocked();
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if (SDL_steam_virtual_gamepad_info_file) {
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SDL_FreeSteamVirtualGamepadInfo();
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SDL_free(SDL_steam_virtual_gamepad_info_file);
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SDL_steam_virtual_gamepad_info_file = NULL;
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}
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}
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