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f77b4d155b5900f6b10bdb14cd7f56aa20e27e5c
godot
/
drivers
/
d3d12
/
rendering_device_driver_d3d12.cpp
Pedro J. Estébanez
f77b4d155b
Make shader binary alignment handling simpler and more robust
...
Bonus: Also simplified the rounding to block size in image size calculations.
2024-03-06 11:48:23 +01:00
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