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godot/modules/navigation_3d/nav_map_3d.cpp
smix8 354b02f92d Make navmesh rasterization errors more lenient
Make navmesh rasterization on the navigation regions and map more lenient by starting out with a lower internal cell scale by default and changing the merge error to just warning that can be toggled.

(cherry picked from commit 19df15f1dc)
2025-09-30 11:36:26 -05:00

30 KiB