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f61ee7bdf6bb3a3d7cd1c7e99b1d047dcee47f5c
godot
/
servers
/
rendering
/
renderer_rd
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forward_clustered
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clayjohn
f61ee7bdf6
Use half float precision buffer for 3D when HDR2D is enabled
...
This is necessary for Environment effects like Glow to work correctly.
2025-10-21 13:44:46 -07:00
..
render_forward_clustered.cpp
Use half float precision buffer for 3D when HDR2D is enabled
2025-10-21 13:44:46 -07:00
render_forward_clustered.h
Overhaul screen space reflections.
2025-10-21 19:23:38 +03:00
scene_shader_forward_clustered.cpp
Fix scene shader crash due to rename of view matrix and inverse view matrix
2025-10-07 13:36:23 -07:00
scene_shader_forward_clustered.h
Add ubershader support to material and SDF variants in Forward+.
2025-08-07 14:40:14 -03:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00