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godot/servers/rendering
clayjohn f61ee7bdf6 Use half float precision buffer for 3D when HDR2D is enabled
This is necessary for Environment effects like Glow to work correctly.
2025-10-21 13:44:46 -07:00
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2025-10-21 19:23:38 +03:00
2025-10-07 22:26:32 +02:00