You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2026-01-03 19:11:41 +00:00
`fps` has been turned into `speed_scale`. It now affects the scale of the entire animation. If `speed_scale` is a negative value, the animation is played in reverse. `frame_n/delay_sec` has been renamed to `frame_n/duration` _(prefixes exist, making the previous name redundant)_. Setters and getters, documentation updated, too.
4.2 KiB
4.2 KiB