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Files
godot/modules/mono/editor/bindings_generator.cpp
Raul Santos 2d60a64260 Use Array.Empty instead of allocating a every time
Use `System.Array.Empty<T>` to get an empty array instead of allocating
a new one every time. Since arrays are immutable there is no need to
allocate them every time.

(cherry picked from commit accd05f4ad)
2021-07-27 12:17:09 +02:00

110 KiB