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Files
godot/editor/plugins/multimesh_editor_plugin.cpp
Arsh Panesar 84a6407286 Fixed Populating MultimeshInstance Crash
When populating a MultimeshInstance (node), Godot would set the
new Multimesh's color and custom data format as the current node's
multimesh, which would cause a crash if node's multimesh is null.

Populate Function will now check if node has a multimesh or not, and
set the new multimesh with default (NONE) values if node's multimesh is
null.

Fixes Issue #61553
2022-06-07 09:27:48 +05:30

13 KiB