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ee6bdce5a1824fecf7a0dece0f3770e5cdcbc1d9
godot
/
servers
/
rendering
/
renderer_rd
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environment
/
fog.cpp
viksl
ee6bdce5a1
Instead of Vector2() start volumetric fog at frustum_near_size to avoid INF and NaN in shaders.
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(cherry picked from commit
00c2fb4a08
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2023-10-24 18:29:41 +02:00
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