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mirror of https://github.com/godotengine/godot.git synced 2026-01-03 19:11:41 +00:00
Juan Linietsky ec49f41e19 Even more work on visual script editor:
-Added constructor nodes, specialized and conversion ones.
-Cleaned up how unconnected input default values are shown and edited (much cleaner)
-Dragging scene nodes into graph makes a call dialog appear by deault
-Dragging properties into graph is set by default, not get
-fixed dragging internal functions into graph
2016-08-26 17:38:25 -03:00
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2016-08-05 15:47:41 +02:00
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2016-08-25 17:45:20 -03:00
2016-07-25 16:46:26 +02:00
2015-06-22 14:07:26 -03:00
2016-06-09 18:54:06 +02:00
2016-06-22 21:13:29 +02:00
2016-02-28 16:52:45 +01:00
2016-02-20 15:57:38 +01:00
2015-06-08 01:33:46 -03:00
2016-06-22 21:13:29 +02:00
2016-02-28 16:52:45 +01:00
2016-05-27 01:12:06 +02:00
2016-08-03 17:59:01 +02:00

GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation is hosted on ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

https://godotengine.org

Compiling from Source

See docs for compilation instructions for every platform: http://docs.godotengine.org/en/latest/reference/_compiling.html

Build Status Code Triagers Badge

Description
Languages
C++ 90.9%
C# 2%
C 1.9%
Java 1.7%
GLSL 1.1%
Other 2.4%