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Made possible by EIREXE, xsellier and the SDL team. This commit includes statically linked SDL3 for Windows, Linux and macOS. The vendored copy of SDL3 was setup to only build the required subsystems for gamepad/joystick support, with some patches to be able to make it as minimal as possible and reduce the impact on binary size and code size. Co-authored-by: Álex Román Núñez <eirexe123@gmail.com> Co-authored-by: Xavier Sellier <xsellier@gmail.com> Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
286 lines
8.2 KiB
C
286 lines
8.2 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_JOYSTICK_HIDAPI
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// Handle rumble on a separate thread so it doesn't block the application
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#include "SDL_hidapijoystick_c.h"
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#include "SDL_hidapi_rumble.h"
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#include "../../thread/SDL_systhread.h"
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typedef struct SDL_HIDAPI_RumbleRequest
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{
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SDL_HIDAPI_Device *device;
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Uint8 data[2 * USB_PACKET_LENGTH]; // need enough space for the biggest report: dualshock4 is 78 bytes
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int size;
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SDL_HIDAPI_RumbleSentCallback callback;
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void *userdata;
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struct SDL_HIDAPI_RumbleRequest *prev;
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} SDL_HIDAPI_RumbleRequest;
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typedef struct SDL_HIDAPI_RumbleContext
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{
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SDL_AtomicInt initialized;
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SDL_AtomicInt running;
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SDL_Thread *thread;
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SDL_Semaphore *request_sem;
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SDL_HIDAPI_RumbleRequest *requests_head;
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SDL_HIDAPI_RumbleRequest *requests_tail;
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} SDL_HIDAPI_RumbleContext;
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#ifndef SDL_THREAD_SAFETY_ANALYSIS
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static
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#endif
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SDL_Mutex *SDL_HIDAPI_rumble_lock;
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static SDL_HIDAPI_RumbleContext rumble_context SDL_GUARDED_BY(SDL_HIDAPI_rumble_lock);
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static int SDLCALL SDL_HIDAPI_RumbleThread(void *data)
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{
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SDL_HIDAPI_RumbleContext *ctx = (SDL_HIDAPI_RumbleContext *)data;
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SDL_SetCurrentThreadPriority(SDL_THREAD_PRIORITY_HIGH);
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while (SDL_GetAtomicInt(&ctx->running)) {
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SDL_HIDAPI_RumbleRequest *request = NULL;
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SDL_WaitSemaphore(ctx->request_sem);
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SDL_LockMutex(SDL_HIDAPI_rumble_lock);
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request = ctx->requests_tail;
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if (request) {
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if (request == ctx->requests_head) {
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ctx->requests_head = NULL;
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}
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ctx->requests_tail = request->prev;
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}
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SDL_UnlockMutex(SDL_HIDAPI_rumble_lock);
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if (request) {
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SDL_LockMutex(request->device->dev_lock);
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if (request->device->dev) {
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#ifdef DEBUG_RUMBLE
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HIDAPI_DumpPacket("Rumble packet: size = %d", request->data, request->size);
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#endif
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SDL_hid_write(request->device->dev, request->data, request->size);
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}
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SDL_UnlockMutex(request->device->dev_lock);
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if (request->callback) {
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request->callback(request->userdata);
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}
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(void)SDL_AtomicDecRef(&request->device->rumble_pending);
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SDL_free(request);
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// Make sure we're not starving report reads when there's lots of rumble
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SDL_Delay(10);
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}
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}
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return 0;
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}
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static void SDL_HIDAPI_StopRumbleThread(SDL_HIDAPI_RumbleContext *ctx)
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{
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SDL_HIDAPI_RumbleRequest *request;
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SDL_SetAtomicInt(&ctx->running, false);
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if (ctx->thread) {
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int result;
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SDL_SignalSemaphore(ctx->request_sem);
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SDL_WaitThread(ctx->thread, &result);
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ctx->thread = NULL;
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}
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SDL_LockMutex(SDL_HIDAPI_rumble_lock);
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while (ctx->requests_tail) {
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request = ctx->requests_tail;
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if (request == ctx->requests_head) {
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ctx->requests_head = NULL;
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}
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ctx->requests_tail = request->prev;
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if (request->callback) {
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request->callback(request->userdata);
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}
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(void)SDL_AtomicDecRef(&request->device->rumble_pending);
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SDL_free(request);
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}
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SDL_UnlockMutex(SDL_HIDAPI_rumble_lock);
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if (ctx->request_sem) {
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SDL_DestroySemaphore(ctx->request_sem);
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ctx->request_sem = NULL;
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}
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if (SDL_HIDAPI_rumble_lock) {
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SDL_DestroyMutex(SDL_HIDAPI_rumble_lock);
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SDL_HIDAPI_rumble_lock = NULL;
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}
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SDL_SetAtomicInt(&ctx->initialized, false);
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}
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static bool SDL_HIDAPI_StartRumbleThread(SDL_HIDAPI_RumbleContext *ctx)
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{
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SDL_HIDAPI_rumble_lock = SDL_CreateMutex();
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if (!SDL_HIDAPI_rumble_lock) {
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SDL_HIDAPI_StopRumbleThread(ctx);
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return false;
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}
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ctx->request_sem = SDL_CreateSemaphore(0);
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if (!ctx->request_sem) {
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SDL_HIDAPI_StopRumbleThread(ctx);
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return false;
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}
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SDL_SetAtomicInt(&ctx->running, true);
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ctx->thread = SDL_CreateThread(SDL_HIDAPI_RumbleThread, "HIDAPI Rumble", ctx);
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if (!ctx->thread) {
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SDL_HIDAPI_StopRumbleThread(ctx);
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return false;
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}
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return true;
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}
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bool SDL_HIDAPI_LockRumble(void)
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{
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SDL_HIDAPI_RumbleContext *ctx = &rumble_context;
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if (SDL_CompareAndSwapAtomicInt(&ctx->initialized, false, true)) {
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if (!SDL_HIDAPI_StartRumbleThread(ctx)) {
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return false;
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}
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}
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SDL_LockMutex(SDL_HIDAPI_rumble_lock);
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return true;
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}
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bool SDL_HIDAPI_GetPendingRumbleLocked(SDL_HIDAPI_Device *device, Uint8 **data, int **size, int *maximum_size)
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{
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SDL_HIDAPI_RumbleContext *ctx = &rumble_context;
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SDL_HIDAPI_RumbleRequest *request, *found;
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found = NULL;
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for (request = ctx->requests_tail; request; request = request->prev) {
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if (request->device == device) {
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found = request;
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}
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}
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if (found) {
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*data = found->data;
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*size = &found->size;
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*maximum_size = sizeof(found->data);
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return true;
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}
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return false;
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}
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int SDL_HIDAPI_SendRumbleAndUnlock(SDL_HIDAPI_Device *device, const Uint8 *data, int size)
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{
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return SDL_HIDAPI_SendRumbleWithCallbackAndUnlock(device, data, size, NULL, NULL);
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}
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int SDL_HIDAPI_SendRumbleWithCallbackAndUnlock(SDL_HIDAPI_Device *device, const Uint8 *data, int size, SDL_HIDAPI_RumbleSentCallback callback, void *userdata)
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{
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SDL_HIDAPI_RumbleContext *ctx = &rumble_context;
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SDL_HIDAPI_RumbleRequest *request;
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if (size > sizeof(request->data)) {
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SDL_HIDAPI_UnlockRumble();
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SDL_SetError("Couldn't send rumble, size %d is greater than %d", size, (int)sizeof(request->data));
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return -1;
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}
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request = (SDL_HIDAPI_RumbleRequest *)SDL_calloc(1, sizeof(*request));
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if (!request) {
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SDL_HIDAPI_UnlockRumble();
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return -1;
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}
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request->device = device;
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SDL_memcpy(request->data, data, size);
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request->size = size;
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request->callback = callback;
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request->userdata = userdata;
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SDL_AtomicIncRef(&device->rumble_pending);
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if (ctx->requests_head) {
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ctx->requests_head->prev = request;
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} else {
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ctx->requests_tail = request;
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}
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ctx->requests_head = request;
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// Make sure we unlock before posting the semaphore so the rumble thread can run immediately
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SDL_HIDAPI_UnlockRumble();
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SDL_SignalSemaphore(ctx->request_sem);
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return size;
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}
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void SDL_HIDAPI_UnlockRumble(void)
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{
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SDL_UnlockMutex(SDL_HIDAPI_rumble_lock);
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}
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int SDL_HIDAPI_SendRumble(SDL_HIDAPI_Device *device, const Uint8 *data, int size)
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{
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Uint8 *pending_data;
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int *pending_size;
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int maximum_size;
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if (size <= 0) {
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SDL_SetError("Tried to send rumble with invalid size");
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return -1;
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}
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if (!SDL_HIDAPI_LockRumble()) {
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return -1;
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}
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// check if there is a pending request for the device and update it
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if (SDL_HIDAPI_GetPendingRumbleLocked(device, &pending_data, &pending_size, &maximum_size) &&
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size == *pending_size && data[0] == pending_data[0]) {
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SDL_memcpy(pending_data, data, size);
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SDL_HIDAPI_UnlockRumble();
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return size;
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}
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return SDL_HIDAPI_SendRumbleAndUnlock(device, data, size);
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}
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void SDL_HIDAPI_QuitRumble(void)
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{
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SDL_HIDAPI_RumbleContext *ctx = &rumble_context;
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if (SDL_GetAtomicInt(&ctx->running)) {
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SDL_HIDAPI_StopRumbleThread(ctx);
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}
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}
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#endif // SDL_JOYSTICK_HIDAPI
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