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ebb51d1f7dfbc99eada9955611dbb950ef48f598
godot
/
modules
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raycast
/
raycast_occlusion_cull.cpp
Rudolph Bester
a54df7fdb7
Move occlusion culling back to being based on euclidian distance but with some distance calculation using double precision
2025-07-08 13:38:36 +02:00
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