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Files
godot/core/input/input_event.cpp
风青山 95403207e8 Use EditorUndoRedoManager to track the property changes of the
configured `InputEvent` in the plugin

This allows undo and redo, and can mark in time whether the handled
`InputEvent` resource is edited.

`command_or_control_autoremap` needs to be handled separately, as
its value will change the usage of other properties.
2025-07-27 13:57:16 +08:00

65 KiB