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e48c5daddfa70172c0eab57b8045a7087eec6e2c
godot
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servers
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rendering
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renderer_rd
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shaders
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environment
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sky.glsl
clayjohn
8fa76a5272
Move debanding into internal sky shader code so that it is applied after everything else.
...
This ensures that the debanding does not scale with exposure or any other effect.
2022-09-13 10:39:04 -07:00
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