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godot/scene/gui/line_edit.cpp
Mateus Reis e4181c6d48 Fix double text_changed signal when overwriting selection in LineEdit
The part of gui_input that handles unicode wasn't checking
text_changed_dirty before emitting the signal, unlike the rest of the text editing functions.

Fixes #86451

(cherry picked from commit cab48493d8)
2024-03-11 23:20:48 +01:00

87 KiB