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e3d60bbd0c10a4fa6e59d3f74038501a91b51e2c
godot
/
core
/
string
/
translation_domain.cpp
Lukas Tenbrink
e34f1f504c
Use
std::size
instead of
sizeof(a) / sizeof(a[0])
pattern throughout the codebase.
2025-02-07 14:57:48 +01:00
18 KiB
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