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godot/modules/gdscript/gdscript_function.cpp
George Marques e360dc9a79 GDScript: Remove self static reference and create one on calls
This is needed because of the new changes to Variant. The reference
counter is increased by adding it to a Variant, which means no GDScript
will be freed (or will be double freed if manually freed somewhere).

(cherry picked from commit 4d960efafc)
2020-10-29 21:04:57 +01:00

52 KiB