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While adding more debug checks to legacy renderer, I closed 2 types of vulnerabilities: * TYPE_PRIMITIVE would previously read from uninitialized data if only specifying a single color * Other legacy draw operations would fail in debug AFTER accessing out of bounds memory rather than before Many calls to glBufferSubData are wrapped in a safe version which checks for out of bounds and exits the draw function if this is detected.
48 KiB
48 KiB