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`.build` was already used by the Meson buildsystem for its build file. Using a unique file extension for Godot avoids ambiguity and allows third-party tools to reliably detect its file formats. The previous file extension is still accepted in the load/save dialog, so this change is backwards-compatible. The buildsystem doesn't care about the file extension, so no changes are required on that end.
30 KiB
30 KiB