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Files
godot/modules/bullet/space_bullet.cpp
Ricardo Buring 887a5cd4f9 SpaceBullet::recover_from_penetration: skip compound shapes without child shapes
Before, this case would incorrectly get caught as an error, causing an
early return, in particular skipping other possibly relevant shapes.
2022-04-04 11:07:57 +02:00

59 KiB