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Files
godot/core/variant/variant_op.cpp
George Marques 13a2d03dde Add Variant in operator for any String/StringName operands
Allow using String or StringName types as operand in any position of the
`in` operator, which is more convenient in scripting when interacting
with data in the engine (such as a Node name).
2021-10-06 22:07:32 -03:00

80 KiB