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dd057d36dc5656bb7eceb88e2de94c858ede780c
godot
/
modules
/
csg
/
csg.cpp
Marcel Admiraal
22ff17793c
Use is_equal_approx() instead of vertex_snap when checking if ray is
...
colliding with equiplanar CSG faces.
2020-06-29 19:48:47 +01:00
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