You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-09 12:50:35 +00:00
- Merged 3 for loops into 1 and save Vector allocation - Use get_instance_base_type() or get_global_name() instead of get_language()->get_global_class_name() for performance considerations - Use StringName where appropriate
26 KiB
26 KiB