1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00
Files
godot/modules/openxr/scene/openxr_hand.cpp
Malcolm Nixon c316eee929 Add bone update option to OpenXRHand to allow preserving original hand scale.
This is useful if the hand model is not weighted to support re-scaling to the users hands; or the hand is scaled to non-human sizes.
2024-01-15 23:55:13 -05:00

14 KiB