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Files
godot/scene/3d/visual_instance_3d.cpp
Hugo Locurcio 610363add0 Use the Static global illumination mode in GeometryInstance3D by default
This makes VoxelGI and SDFGI work out of the box with primitive meshes,
loaded OBJ meshes and CSG nodes.
2022-06-23 22:34:23 +02:00

23 KiB