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Graphite is now available under: MIT OR MPL-2.0 OR LGPL-2.1-or-later OR GPL-2.0-or-later We pick MIT which is the same as Godot's main license for simplicity. Remove define to skip deprecation warnings, upstream fixed those.
60 lines
1.2 KiB
C++
60 lines
1.2 KiB
C++
// SPDX-License-Identifier: MIT OR MPL-2.0 OR LGPL-2.1-or-later OR GPL-2.0-or-later
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// Copyright 2010, SIL International, All rights reserved.
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#pragma once
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#include "inc/Main.h"
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#include "inc/Face.h"
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namespace graphite2 {
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class Face;
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class Cmap
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{
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public:
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virtual ~Cmap() throw() {}
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virtual uint16 operator [] (const uint32) const throw() { return 0; }
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virtual operator bool () const throw() { return false; }
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CLASS_NEW_DELETE;
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};
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class DirectCmap : public Cmap
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{
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DirectCmap(const DirectCmap &);
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DirectCmap & operator = (const DirectCmap &);
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public:
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DirectCmap(const Face &);
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virtual uint16 operator [] (const uint32 usv) const throw();
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virtual operator bool () const throw();
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CLASS_NEW_DELETE;
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private:
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const Face::Table _cmap;
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const void * _smp,
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* _bmp;
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};
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class CachedCmap : public Cmap
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{
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CachedCmap(const CachedCmap &);
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CachedCmap & operator = (const CachedCmap &);
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public:
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CachedCmap(const Face &);
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virtual ~CachedCmap() throw();
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virtual uint16 operator [] (const uint32 usv) const throw();
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virtual operator bool () const throw();
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CLASS_NEW_DELETE;
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private:
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bool m_isBmpOnly;
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uint16 ** m_blocks;
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};
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} // namespace graphite2
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