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godot/doc/classes/VisualShaderNodeTextureParameter.xml
Hugo Locurcio 54c799f1ca Improve and clarify texture filtering documentation
- Mention the Use Nearest Mipmap Filter project setting.
- Fix nearest mipmap claiming to always use bilinear filtering
  (it uses trilinear filtering by default, like linear mipmap).

(cherry picked from commit 47cadda3ad)
2023-12-07 10:27:02 +01:00

8.1 KiB