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d4085d6bfb3ae8e3db79db2d76f77213e576d2a6
godot
/
modules
/
csg
/
csg.cpp
Marcel Admiraal
63f4e92195
Use is_equal_approx() instead of vertex_snap when checking if ray is
...
colliding with equiplanar CSG faces.
2020-06-29 18:21:15 +01:00
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