1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00
Files
godot/modules/visual_script/visual_script.cpp
the 8th mage d3fc5e6c89 Fixed the problem with vector3 constructor
Whenever there's a port change that may change the inputs, the default inputs will be recalculated.

Moving the update port loop into its own function.

Signed-off-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2018-10-11 12:21:05 -07:00

82 KiB