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This fixes multiple issues/inconsistencies around `get_compiler_version()`: * With no shell allocated, launching the compiler could fail even with proper paths being set. * The return value was described as "an array of version numbers as ints", but the function actually returned a `Dictionary` (or `None`). * Not all calls were properly handling a `None` return value in case of errors. On Windows this broke compiling for me since #81869 with default settings. * Some calls defined inconsistent defaults/fallbacks (`0` or `-1`).
macOS platform port
This folder contains the C++, Objective-C and Objective-C++ code for the macOS platform port.
See also misc/dist/macos folder for additional files used
by this platform. misc/dist/macos_tools.app is
an .app bundle template used for packaging the macOS editor, while
misc/dist/macos_template.app is used for
packaging macOS export templates.
Documentation
- Compiling for macOS
- Instructions on building this platform port from source.
- Exporting for macOS
- Instructions on using the compiled export templates to export a project.
- Running Godot apps on macOS
- Instructions on running Godot projects on macOS.