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Merge pull request #82037 from bruvzg/macos_gl_min_size

[macOS] Enforce non-zero window size.
This commit is contained in:
Rémi Verschelde
2023-09-21 14:27:42 +02:00

View File

@@ -139,7 +139,7 @@ DisplayServerMacOS::WindowID DisplayServerMacOS::_create_window(WindowMode p_mod
// initWithContentRect uses bottom-left corner of the windows frame as origin.
wd.window_object = [[GodotWindow alloc]
initWithContentRect:NSMakeRect(100, 100, p_rect.size.width / scale, p_rect.size.height / scale)
initWithContentRect:NSMakeRect(100, 100, MAX(1, p_rect.size.width / scale), MAX(1, p_rect.size.height / scale))
styleMask:NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable | NSWindowStyleMaskResizable
backing:NSBackingStoreBuffered
defer:NO];
@@ -2914,7 +2914,7 @@ void DisplayServerMacOS::window_set_size(const Size2i p_size, WindowID p_window)
top_left.x = old_frame.origin.x;
top_left.y = NSMaxY(old_frame);
NSRect new_frame = NSMakeRect(0, 0, size.x, size.y);
NSRect new_frame = NSMakeRect(0, 0, MAX(1, size.x), MAX(1, size.y));
new_frame = [wd.window_object frameRectForContentRect:new_frame];
new_frame.origin.x = top_left.x;