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godot/platform/javascript/audio_driver_javascript.h
Fabio Alessandrelli 2024200182 [HTML5] Refactor audio drivers. Implement AudioWorklet w/o threads.
Performances are not great in general, bad on Firefox, on Chrome, well,
it's an improvement compared to the way they broke ScriptProcessorNode.

I'm actually surprised this works, it involves so many allocations, but
there's no way around it when SharedArrayBuffer is not available :(.
2021-09-20 14:53:27 +02:00

5.5 KiB