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cf093f8e47f9508565cdc52bb724dbdb3d548e90
godot
/
scene
/
resources
/
sky_material.cpp
clayjohn
8fa76a5272
Move debanding into internal sky shader code so that it is applied after everything else.
...
This ensures that the debanding does not scale with exposure or any other effect.
2022-09-13 10:39:04 -07:00
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