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cede7c8aa7e4a9ed07c39d1c8ef891c7d519c3b1
godot
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servers
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rendering
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renderer_scene_occlusion_cull.h
Rudolph Bester
a54df7fdb7
Move occlusion culling back to being based on euclidian distance but with some distance calculation using double precision
2025-07-08 13:38:36 +02:00
8.9 KiB
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