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cdb9b51ed1fd4231937f4a0a039b7312534f6fe2
godot
/
modules
/
csg
/
csg.cpp
Marcel Admiraal
22ff17793c
Use is_equal_approx() instead of vertex_snap when checking if ray is
...
colliding with equiplanar CSG faces.
2020-06-29 19:48:47 +01:00
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