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cc4bbf78fb0dd35f64cf1a1a7bf84cb89a7f7a89
godot
/
servers
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rendering
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renderer_scene_occlusion_cull.h
Rudolph Bester
18eb1c1072
Fix occlusion culling by using depth instead of Euclidean distance when selecting the closest point
...
Co-authored-by: Florent Guiocheau <
florent.guiocheau@gmail.com
>
2025-03-08 08:48:34 +02:00
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