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cc1b51e8a28b5007a32b021e996942b5ad189832
godot
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servers
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rendering
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renderer_scene_occlusion_cull.h
Rudolph Bester
18eb1c1072
Fix occlusion culling by using depth instead of Euclidean distance when selecting the closest point
...
Co-authored-by: Florent Guiocheau <
florent.guiocheau@gmail.com
>
2025-03-08 08:48:34 +02:00
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