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godot/servers/rendering/renderer_rd/shaders/tonemap.glsl
Hugo Locurcio 57451f132f Clamp negative colors regardless of the tonemapper to avoid artifacts
Color artifacts could be visible when using negative lights with the
Filmic and ACES tonemapping operators, as these did not clamp negative
colors.
2021-08-09 17:01:07 +02:00

14 KiB