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godot/thirdparty/wayland-protocols/unstable/linux-explicit-synchronization/README
Dery Almas bbf65ae72f Wayland: Implement game embedding
This patch introduces a new protocol proxy, which multiplxes Wayland
clients into a single connection, allowing us to redirect calls (e.g.
create toplevel -> create subsurface). Mixed with some state tracking
and emulation, we can embed a full-featured client into the editor.
2025-11-19 21:24:18 +01:00

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Linux explicit synchronization (dma-fence) protocol
Maintainers:
Daniel Stone <daniels@collabora.com>
Alexandros Frantzis <alexandros.frantzis@collabora.com>