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The logic used to determine whether to invoke the in-memory registration or to delegate the loading of a library is incorrect for xcframework packages - as these can contain either static or dynamic libraries. This change instead lets the operating system handle the library request, and if it fails, it attempts to load from the internal registry. With this change, xcframeworks containing dynamic libraries work without workarounds on iOS. With an additional fallback case courtesy of @bruvzg This fixes https://github.com/godotengine/godot/issues/112783
26 KiB
26 KiB