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godot/servers/physics_server_3d.cpp
Malcolm Nixon 7c62d1106e Modify "physics/3d/solver/contact_max_allowed_penetration" precision to three significant digits, so values down to "0.001" can be specified.
Updated additional 2D and 3D physics parameters based on team recommendations

Co-Authored-By: Ricardo Buring <rburing@users.noreply.github.com>
(cherry picked from commit 1d1d3c71e0)
2023-04-07 17:44:39 +02:00

60 KiB