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Files
godot/doc/classes/AcceptDialog.xml
Hugo Locurcio 3168fd4c56 Clarify the input action that affects AcceptDialog.dialog_close_on_escape
It uses `ui_cancel` behind the scenes, which allows users to add/modify
which keys or gamepad buttons are taken into account for this.
2025-05-27 00:38:58 +02:00

7.1 KiB