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b68f186c46c5df260eff9ea70ef2802ee07d251c
godot
/
core
/
node_path.h
Juan Linietsky
2dc738ce27
-Fixes to how hashing happened, now StringName and NodePath use default hasher, this was leading to some severe slowdown in scenarios
...
-Fixes to some duplication scenarios for instanced scenes
2018-07-02 15:08:35 -03:00
3.9 KiB
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