1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00
Files
godot/core/pool_allocator.cpp
nemerle 2bbe6144ff Fix PoolAllocator::resize for too large p_new_size
The code had a subtle signed/unsigned bug -
```cpp
if( signed - unsigned < 0)
// signed - unsigned is unsigned in c++, so
if( unsigned < 0)
// and thus the if block will never be executed
```

Thus all the following code would be ran, including unnecessary retries
of compacting the pool.
2018-05-17 00:35:47 +02:00

14 KiB