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b64bf118f11aaf083b4dcad790e8acdaa809c158
godot
/
core
/
math
/
vector3.h
tagcup
ed7aadcd87
Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation.
...
Also even out Basis and Quat APIs a little.
2018-05-12 13:05:04 -04:00
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