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b5fd901b0711780a9d84f3e60df3d24b030185e7
godot
/
scene
/
resources
/
sky_material.cpp
clayjohn
8fa76a5272
Move debanding into internal sky shader code so that it is applied after everything else.
...
This ensures that the debanding does not scale with exposure or any other effect.
2022-09-13 10:39:04 -07:00
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